Sorry, but without a last name my wayback machine doesn't work too well
Making "quick cash" with iPhone programming is like playing the lottery. Very few apps make big money. With over 10,000 apps you need to make something unique and novel that will attract a lot of people. You need a better reason to write iPhone apps.
When I started back in August I had never heard of Objective-C so I bought the only book I could find on Objective-C. There are a few more now with even more coming soon. I learned Objective-C quickly due to my C/C++/Java background. But the Cocoa Touch framework has a big learning curve if you've never done any programming for Macs. Just dig into the example apps and the docs and just try writing what you need.
My Rearranger puzzle game does NOT use OpenGL. It's using standard UIView based objects.
Getting an app into iTunes is easy. Just make sure you don't use any undocumented APIs, don't use copyrighted images, don't try to replace one of Apple's app, and do follow the iPhone Human Interface Guidelines and your app will get approved.
Come on over to http://www.iphonedevsdk.com
if you have any specific questions.